CSCW -
Computer Supported Cooperative Work
Computer
Supported Cooperative Work (CSCW) is a community of behavioral researchers and
system builders at the intersection of collaborative behaviors and technology.
The collaboration can involve a few individuals or a team, it can be within or
between organizations, or it can involve an online community that spans the
globe. CSCW addresses how different technologies facilitate, impair, or simply
change collaborative activities.
The
CSCW community revolves around a journal and two conference series, one
typically held in North America and one in Europe. Books and academic courses
followed, and relevant papers appear in other conferences as well. Pointers to
these resources conclude this chapter.
Supporting Groups, Organizations, and Communities
Another lens for considering CSCW
research is the social unit: small groups, teams, projects, organizations, and
communities. Many distinctions arise on the continuum from dyads to
globe-spanning communities. Three research and development clusters have been
(i) the social psychology of groups or teams and technologies to support them;
(ii) organizational behavior and support; and (iii) community analysis and
support.
Social
psychology and group support
Social
psychologists seek general principles of social behavior that are independent
of organizational context. Participants in controlled experiments are often
students who are assigned to work in groups. The psychologists’ hope is to
generalize the results of controlled experiments to the more variable
conditions of the workplace environment. These generalizations may be questionable,
but findings of these experiments may suggest behaviors that should be
carefully examined in the workplace.
Kraut (2003) discusses why the research approach
of social psychology was of limited value to technology developers. This
research approach led, however, to Joseph McGrath’s (McGrath 1991) invaluable framework that
characterizes team behavior in terms of three functions (production, group well
being, and member support) and four modes (inception, problem solving, conflict
resolution, and execution), as shown in Table 27.2
below.
Production
|
Group well-being
|
Member support
|
|
Inception
|
Production demand and opportunity
|
Interaction demand and opportunity
|
Inclusion demand and opportunity
|
Problem-solving
|
Technical problem solving
|
Role network definition
|
Position and status achievements
|
Conflict resolution
|
Policy resolution
|
Power and payoff distribution
|
Contribution and payoff
distribution
|
Execution
|
Performance
|
Interaction
|
Participation
|
Table 27.2: McGrath’s (1991)
framework for categorizing team behaviors.
The
key to understanding the framework’s utility is to focus on the columns.
Organizations are obsessed with demonstrating that a new technology or process
yields a “return on investment,” measured as increased performance: the lower
left cell, the production function and the execution mode. This apparently
logical goal has two significant drawbacks: It is often impossible to prove
that a communication or collaboration tool yields positive performance effects
in real-world settings, so much time and money is squandered in futility. Lab
studies of technology use overwhelmingly focus on impacts in the lower left
cell. Second, with a laser focus on performance, it is easy to overlook that
positive or negative impacts in other cells can have crucial indirect
consequences.
For
example, no one could prove a productivity benefit for email. Eventually people
stopped questioning it. On the other hand, group support systems (electronic
meeting rooms, a major focus of research in the 1980s and commercialization
attempts in the 1990s) did well in controlled studies but were never commercially
successful. Why? An analysis by Dennis & Reinicke (2004) attributes this to
the lack of support for group well-being and member support. One participant in
a meeting conducted using a group support system told us that it was the most
unpleasant meeting he had experienced in his life, despite its success at
accomplishing its stated objective.
Some
technologies that show no positive effects in lab studies that focus on
performance can provide benefits in other cells. They can aid in conflict
resolution or problem-solving, enable people to achieve recognition or status,
and so on. Videoconferencing can have subtle effects that are difficult to
measure in terms of return on investment: It can assist conflict-resolution or
problem-solving (Williams, 1997), and if people like it, it could strengthen
group ties.
Sumber: http://www.interaction-design.org/encyclopedia/cscw_computer_supported_cooperative_work.html
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